Walkthrough For SILENT HILL 3

Walkthrough For SILENT HILL 3


 
 
 
 
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W A L K T H R O U G H
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________
/ LEGEND
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| New Area |
| ==-=---=-=-=--=-======-=-=-=-===-=---=-=-=-=----= |
| |
| Puzzle |
| ------------------------------------------------- |
| ------------------------------------------------- |
| |
| Boss |
| =-===-==-=-----==-=-=-=-==-=-=-==-------==-=-==== |
| -==-====----=-==-=====-==-=-==-=-====-==-=====--- |
| |
| !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
| Silent Hill 2 Reference |
| !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
| |
| ||||||||||||||||||||||||||||||||||||||||||||||||| |
| Extra New Game Weapons |
| ||||||||||||||||||||||||||||||||||||||||||||||||| |
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| +++++++++++++++++++++++++++++++++++++++++++++++++ |
| Optional Stuff |
| +++++++++++++++++++++++++++++++++++++++++++++++++ |
| |
| New Small Area |
| -------------- |
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[Note:] This walkthrough was made while playing on Normal Action Level,
so item locations may not be the same in higher or lower action levels as
there will be more or less items. But puzzles and bosses are for all
Action and Riddle Levels.

If youre low on health or ammo at certain areas, there will be extra ammo
or health around. All the items in this walkthrough will all be there on
Normal Action Level.

All the items including weapons, ammo and health supplies are in CAPITALS.


01 // l a k e s i d e a m u s e m e n t p a r k
==-=-=--====---------===-=-====--=-=====-===-==---------==-==--=--===-=--=
"Where am I?"

[Note:] This section of the game isnt really important and you can just
get killed by enemies or fall down a hole and you will succeed. But there
is an end to this part if you keep playing. No matter what you do, youll
always end up in the same place, which is the next section of the game.

When you start the game for the first time, youll be in the Silent Hill
Amusement Park which wasnt explored in Silent Hill 2. Heather has a KNIFE
in her hand and shes ready to fight any monsters. Once you can play,
press Select to go to your inventory. You may notice that you also have
a STEEL PIPE and a loaded HANDGUN and SUBMACHINE GUN. You also have a
HEALTH DRINK, a FIRST-AID KIT, and 30 HANDGUN BULLETS. You have two items
which are the FLASHLIGHT and the RADIO.

In front of you to the left is a large size door. Equip your Handgun and
go through it. Inside this room there are some enemies. A Double Head
should approach you and try to attack you. Use the Handgun to kill it. It
should take around 5 shots, depending on the Action level you chose.

Follow the pathway to the right and you should encounter a Closer. Use the
Handgun to kill it with around 10 shots. When both enemies are dead, find
the door with the standing sign by it. This door is unlocked and its a
store, but theres nothing you can pick up inside. So continue along until
you reach the end of the pathway and go though the small door with the
light by it.

In this area there will be two Closers in front of you. Run to the right
and equip the Submachine Gun. Wait for the Closers to come close to each
other, and then when youre close to them, fire away at both of them with
the Submachine Gun by using the left analog stick to aim to the left and
right. If done correctly, they should both fall to the ground. Finish them
off by kicking them if you need to and go through the next gate.

In this next area there will be a lot of noise. Watch out for the oncoming
Double Head and run to the left. There is also a Pendulum to the right but
dont worry about it because youre running away from it. Run under the
Mountain Coaster sign and keep running. A Pendulum might come from the
left so watch out if it does. When you reach the end of the pathway, turn
right and go up the stairs. Try to run up the stairs as fast as you can
and when you get near the top, beware of the Pendulums as they will
probably come up there and attack you.

Once at the top, there is a small control room for this ride. The door is
locked, so the only way to go is through the small gate by the control
room and onto the tracks of the roller coaster ride. To Heathers left is
a hole. You can fall off the tracks and you will die, but this is good if
you want to end this quick. There is no difference whether you fall down a
hole or get to the end of the Amusement Park. You will always lead to the
same place.

Since youve made it this far, why not just do the rest? Youre almost
there. Instead of falling down the left hole, take the right route and
keep following the tracks. You can actually fall off certain parts of the
track if youre on Hard Action Level. Just stick to the inside area of the
track and follow it, and you will come to a straight. There will then be a
video. The Roller Coaster comes and Heather has nowhere to go and the
Roller Coaster runs over her. This is inevitable so dont worry about it.


02 // c e n t r a l s q u a r e s h o p p i n g c e n t e r
-=-=-=-----====-=-=-=--===-=-=-=-====-=-=-----===-=-=-----==-=---=-===----
"My Daddy always told me not to talk to strangers."

Heather wakes up to find herself in the Central Square Shopping Center.
Thankfully that was just a dream! She exits the diner, which is Happy
Burger that was also in Silent Hill 2. She calls her dad and then a
strange man wants some of Heathers time. His name is Douglas Cartland and
he wants to know about Heathers birth. She avoids him and enters the
Womens Washroom. When you can play, theres a SAVE POINT on the mirror to
Heathers left.

If you check your inventory, youll notice that you have a HOUSE KEY, a
PENDANT, and a KNIFE for a weapon. You cannot go back out the door because
Douglas is still there so the only thing you can do is go out the window.
But there is a closed stall and you can knock on it, but Heather thinks
someones in there. Once outside, youll find some boxes and a fence to
the left, so head to the right and run until you reach a door. Youll
notice a van further down the alley and Heather says something funny about
it if you examine it. When youre done, go through the door.

Once youre back in the mall again, there are many doors with broken locks.
From where you came in, go down the hall to the right and youll find some
locked double doors on your left. There is only one other open door in
this hallway and its at the end. Continue following the hallway after you
reach the locked double doors and then go through the double doors at the
end of the hallway. Youll find yourslef in the normal area of the mall
again but the floor is dirty. Theres no one else in this area and all the
stores seem to be closed and have their shutters down, except for one
store.

Find the half closed shutter and enter the store to see whats inside.
Heather will find a HANDGUN on the floor and then sees a Closer having a
snack on a corpse. Its just like her dream, the monster! The Closer will
come towards her and she will shoot it 7 times, killing it. When you can
play, find the green bench to find HANDGUN BULLETS x2. Heather will be
looking around the room, but its only the monster and the corpse that
shes looking at.

Theres nothing else you can do in here, so find the other exit behind the
counter and exit this shop. Now you are on the other side of the locked
double doors. Move to the right towards the elevator area. It doesnt seem
to work so check out the message board for the SHOPPING MALL MAP. Now that
you have the map of this place, it will be easier to navigate, and
furthermore, easier for me to describe where to go.

There rest of the doors on this floor have broken locks except for the
door marked "EXIT" which is a stairwell. Enter it and go up to 2F, since
youre already on 1F, and go through the door at the top. Equip your lousy
Knife and move forward and to the left to find a Numb Body. You can use
the Knife to kill it but it may take a while since the Knife is pathetic.
Move back to dodge the Numb Bodys attacks if you can. Take the northwest
hallway and enter the first room on the right from when the rooms are
aligned heading northwest, which is a Store Room.

In the Store Room, youll find a Double Head eating something in the
corner. It may stop and approach you. Use the Knife to kill it and dodge
its attacks by using the strafe buttons. Dont stay in the same place for
too long while battling the Double Head, or you may lose a few pounds.
When its finally dead, get the BEEF JERKY on the left boxes. So the
Double Head was eating Beef Jerky, eh? Beef Jerky is not a weapon, but it
can be used to distract certain monsters, including Double Heads. Exit the
room.

Now continue down the hallway and enter the Store Room two doors down from
the other Store Room on the same side. Inside you will find 2 HEALTH
DRINKS and some HANDGUN BULLETS on the shelf to Heathers left. And as you
can see, there is a SAVE POINT further along the shelf. If you head
towards the camera, youll find a skid (a wood object) with something
under it and some heavy boxes are on top of it. Heather cant reach it
with her hands and its too much of a pain for her to move the heavy boxes
so you cant get it now. Heather will mark it on her map and then youll
have to exit the room to move on.

All of the other rooms over here cant be entered, so head back to where
you came from and head down the south hallway and go through the white
and blue door. Now run forward and then you should see a lit sign above an
entrance that says "Helens Bakery". Go through the door under the sign
and enter the bakery. Inside, theres some bread but Heathers not hungry.
To your left, youll find something that looks useful. Take the pair of
TONGS from the counter. There is a flyer on the counter but its not
really important.

Now you have some tongs, so go back to the room with the skid. Exit the
room, go back through the door you came from, and head for the room with
the circle in it on your map and enter it. Its the last door on the right
in the northwest part of this corridor. Go up to the skid and use the
TONGS. Heather uses the Tongs and gets the KEY TAKEN WITH TONGS. Funny
name, eh? Since the name provides absolutely no information on where to
use the key, go in the menu and examine it. It says "My Bestsellers" on
the tag - must be a shop in the mall. Exit the room to find three Numb
Bodies - deal with them (there are so many so just run past them), then go
through the southernmost door in this corridor again.

In this area again, you may encounter one of the two Closers patrolling
the area, or both. Just simply run past them and when you get to the other
side you may notice a store called "My Bestseller" which is on the tag of
the key you just got. Enter the store with the KEY TAKEN WITH TONGS. Now
youre in a bookstore. Take the right walkway and youll find some books
on the floor. If youre on Easy Riddle Level, there will be two, and any
higher Riddle Level there will be five.

If youre on Easy, pick up SHAKESPEARE ANTHOLOGY 1 and 3. If youre on a
higher difficulty, pick up SHAKESPEARE ANTHOLOGY 1, 2, 3, 4 and 5.

s h a k e s p e a r e a n t h o l o g y p u z z l e
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Examine the shelf where they fell off and Heather wonders if she should
just align the books in order. This puzzle is different for every Riddle
Level so use whichever one youre on. But first, there may be a clue to
the puzzle depending on your Riddle Level. It will be by the door in the
northwest corner of the room. Youll need to get to code for the keypad to
unlock that door.

EASY:

There will be no memo here. There will be some numbers seen among the
three books already on the shelf but the number is not complete because
two books are missing. Use SHAKESPEARE ANTHOLOGY 1 and put it in the first
slot. Then use the cursor and select the next book, which is SHAKESPEARE
ANTHOLOGY 3, from the blue box and put it in the next open slot, which is
the third slot. A code will then be revealed.

NORMAL:

"Fair is foul, and foul is fair.
Put these books out of order."

From the clue in the memo, you have to arrange the five books on the shelf
but not in order. So do as it says; put all the books on the shelf
randomly at first, then rearrange them so the four digit code among the
five books looks proper. Once youve done so, you have the code. It is
random by the way so I cant tell you what it is.

HARD:

"In here is a tragedy---
art thou player or audience?
Be as it may, the end doth remain:
all go on only toward death.

The first words at thy left hand:
a false lunacy, a madly dancing man.
Hearing unhearable words, drawn
to a beloveds grave---and there,
mayhap, true madness at last.

As did this one, playing at death,
find true death at the last.
Killing a nameless lover, she
pierced a heart rent by sorrow.

Doth lie invite truth?
Doth verity but wear the
mask of falsehood?
Ah, thou pitiful, thou
miserable ones!

Still amidst lies, though the end
cometh not, wherefore yearn
for death?
Wilt thou attend to thy beloved?
Truth and lies, life and death:
a game of turning white to black
and black to white.

Is not a silence brimming with
love more precious than flattery?
A peaceful slumber preferred to
a throne besmirched with blood.

One vengeful man
spilled blood for two;
Two youths shed tears for three;
Three witches disappeared thusly;
And only the four keys remain.

Ah, but verily...
In here is a tragedy---
art thou player or audience?
There is nothing which cannot
become a puppet of fate or an
onlooker, peering into the cage."

If you know Shakespeare well, youre in luck! But if you dont, well...
Thats probably why youre here. Over by the locked door you will find the
above memo, which describes the puzzle. Read it carefully and then examine
all the SHAKESPEARE ANTHOLOGY books in your inventory. Youre going to
need to use the books and the memo to solve this puzzle. Unless you
already know the code.

First of all, the first verse is just an introduction, so dont worry
about it. In the second verse, "The first words at thy left hand"
indicates that the books will go from left to right. The rest of the verse
is a description of Hamlets plot. SHAKESPEARE ANTHOLOGY 4 contains Hamlet,
so place it in the first slot on the shelf.

The third verse is quite obvious; it would be Romeo and Juliet. So place
SHAKESPEARE ANTHOLOGY 1, which contains Romeo and Juliet, in the second
slot on the shelf. The fourth verse is just meant to confuse you and has
no relevance to the Shakespeare books.

The fifth verse is referring to Othello, in SHAKESPEARE ANTHOLOGY 5, by
the words "black and white". So put that book in the next slot. The sixth
verse contains a quote from King Lear, which is in SHAKESPEARE ANTHOLOGY 2.
So put that book on the shelf in the next slot and take a look at the rest
of the sixth verse. It mentions "a throne besmirched in blood", which
describes Macbeth, contained in SHAKESPEARE ANTHOLOGY 3. So put that in
the last slot on the shelf.

Now you have five roman numerals in a certain order on the shelf:
IV, I, V, II, III (4, 1, 5, 2, 3)

The combination to open the locked door only has four numbers so youve
got one too many numbers. But dont worry, theres still more of the memo
left to read.

It says "One vengeful man spilled blood for two", which represents Hamlet
being doubled. Hamlet is number 4, so you now have 8 instead of the 4.
Then it says "Two youths shed tears for three", meaning Romeo and Juliet
being multiplied by 3, and Romeo and Juliet is number 1. 1x3 is 3 so that
replaces the 1. And then it says "Three witches disappeared thusly",
meaning Macbeth is out of the picture, which is number 3; so take that
number out and you should be left with the following code: 8352.

---

You dont need to put the books back on the shelf and you can just figure
it out by looking at the books you have, using a piece of paper if you
have to. And on Easy, you can just look at the rest of the books on the
shelf to form the rest of the number. But the downside is youll have them
for the rest of the game if you dont put them on the shelf, and theyre
pointless. You should always put them on the shelf, even if youve already
solved the puzzle.

Reading the code on the books (Easy, Normal) may be difficult because some
numbers are usually in the cracks between the books and are hard to read.
The number is random each time so dont expect it to be so easy. But if on
Hard Riddle Level, you wont have this problem.
--------------------------------------------------------------------------
--------------------------------------------------------------------------

Once you have the code, keep moving along the walkway and go behind the
counter. Get the HANDGUN BULLETS on the counter and try to open the door.
Theres a keypad. Use the code you got from the Shakespeare books. The
door will unlock; go through it. There will be a cutscene when you go in
this hallway and you meet a woman named Claudia.

Claudia seems strange and leaves you after making Heather go through some
pain. After the cutscene, youre alone in the hallway. Every single door
in this hallway has a broken lock. So head south and enter the elevator.
Once inside, youll find no controls for the elevator, oddly enough. The
elevator starts to go down. Some static is heard in the elevator, similar
to something in Silent Hill 2...

Something red falls from the top of the elevator. Pick up the RADIO that
fell and Heather will explain that the radio was making the noise. When
you pick up the radio, the elevator doors will open. Walk out of the
elevator and walk into dark, freaky area ahead. The door shuts behind and
it seems to be another elevator. After it reaches the bottom and youre
out of the elevator, it seems to be different.


03 // n i g h t m a r e m a l l
---==-=====-=---=-====-=----===-=----==--=-=-====-=-=-===-----==-=-=-===--
"Not even a kid could believe in this. But when am I going to wake up?"

You appear to be on 1F in this new area. You can hear some monsters in the
area. There are four Double Heads here so watch out. You can put some Beef
Jerky on the ground, kill them separately with the Knife, or use the ammo
you have for the Handgun. The best thing to do is neither but you can put
Beef Jerky down to distract them if you like. If one is bothering you, go
ahead and kill it; but try to keep running if theres more than one.

This place is a little dark now so youll need to find a light source.
There are no open doors in the east section of this hallway, so make your
way to the west side and enter the room right in front of you after coming
from the east section of the hallway (the room second from the bottom left
of your map). This room appears to be an Infirmary so youve come to the
right place for health. Check out the shelves near the doors to find 3
HEALTH DRINKS. On the desk youll find an AMPOULE. On the bed behind the
desk is a SAVE POINT. Once youre done here, exit the room.

Now head north in the corridor and head for the door at the top of this
corridor on your map. On your way youll find one or two Double Heads
chomping on some meat. Run quickly against the other wall and they
shouldnt chase you. Go through the door at the end of the hallway. You
can go through one of the mall doors in this area but you need to get some
items first. There are three Closers in this area. Two to the east and one
in the middle of the hallway where you want to go. Head north up the
upside down "T" hallway, dodging the Closer. Find the door at the end of
the hall and go through the next door on the same side.

In this room, move towards the far corner and youll find 2 packs of
HANDGUN BULLETS on the shelf, as well as a FIRST-AID KIT. Head back for
the door but do not exit. Youll find a memo on the wall near the door. It
pretty much says to turn off the light before you leave. So examine the
light switch and turn it off. Youll notice the room isnt fully dark just
yet. If you turn to the left youll notice some glow between some boxes.
Go over to it and get the FLASHLIGHT.

You dont need to turn off the light, you can just get the Flashlight by
examining the boxes - thats how I did it my first time. When youre done,
exit the room. Now you have a light source and you can see much easier.
Enter the Womens Washroom just beside the Flashlight room. Get the BLEACH
on the counter. This item will not be here on Easy Riddle Level and you
wont need it.

Now knock on the only fully closed stall by pressing X and walk away. You
can here the stall door opening; go back and check it out to find...
Blood everywhere. Theres also something else you can do in here.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Silent Hill 2 Reference
If you have a Silent Hill 2 save on your memory card with the game beaten
at least once, you can experience extra scenes and references to Silent
Hill 2. There is one in the area youre in right now:

You can examine the toilet with no blood on it and you will be asked if
you want to remove the blockage. If you say "Yes", Heather will bend down,
ready to pull it off and then wimp out. She says some funny things
afterwards.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

After done in the washroom, exit the room and move east down this hallway
and go under the indented shutter that isnt fully closed. In this area,
there is a Closer and a Double Head. The Double Head shouldnt attack you
if you stay by the shutter. Kill them both if you have the ammo and you
feel like it. After you kill them or if you havent, run south down this
area and enter the sport store, under the shutter, where you found the
Handgun in earlier. But this time its different.

Once inside, look to your left and get the HANGER on the clothes rack near
the door. Then head towards the camera and get the BULLETPROOF VEST on
the other clothes rack. If you try to open the other door in this room, it
has a broken lock and youll hear a noise from somewhere, like a shelf
falling. But nothing appears to be different; exit the room. When you come
back out, there will be another Closer. Just ignore it and go back under
the shutter you first came from. Head west back down this hallway and then
south until you reach the bottom of the upside down "T" hallway. Now enter
the store at the northwest part of this southwest area through its door
(the store furthest to the left on your map at the top section).

Go to the middle of this room for a wicked camera angle of a ladder above
you. Go to other side of the table for another view. Heather claims she
cant reach it even from the table. She mentions that if only she had
something long to snag it. Go in the menu and use the HANGER. Heather will
go on the table, make it long and then try a few times and get it on the
fourth try, and pull it down. Now go up the ladder to 2F - youll have to
move up some of the ladder manually.

Up here, you can find some corpses on stretchers, oddly enough. From your
map, head south, past the escalators and examine the TV with the snow.
If youve played Silent Hill, youll find this familiar. Past this TV,
further south is another TV with a SAVE POINT on it. Head back north and
enter the shop by the first TV.

Inside here youll find three Numb Bodies. You should have around 50
Handgun bullets so use some here if you like, but dont get used to it,
Rambo. You can just run past them if you like, and get the HEALTH DRINK
and the HANDGUN BULLETS on the counter and exit this shop via the other
door, unlocking it first. Out here, you can hear a monster; its a Closer.
Its south from you; just forget about it now and head south. The door
furthest to the east is locked, so keep heading south, past the Closer,
and enter the shop at the southwest part of this corridor.

In this shop, move forward and get the WALNUT on the cushion in the
smashed display case. If you examine the jewelry in the other smashed
display case, Heather says there was a silver ring last time she came in
and its gone now. Once youre done, exit the room through the other door.
Youre done on 2F for now so head north up the hallway past the TVs and go
up to 3F via the east escalators because you cant access 1F from here -
the escalators are apart from the ground on 1F.

On 3F, climb up the rest of the escalator and at the top there will be a
Closer there. A Double Head should come up from somewhere. Try to ignore
them and quickly go through the double doors to the right, after the
escalator, and youll be in a restaurant. Find your way to the middle of
the room to find a cooked dog on a plate with other food. Its not a
Double Head and its no enemy so dont expect it to get up. Examine the
cooked dog to find a COOKED KEY in its stomach. Go over to the southeast
corner of the room and get the FIRST-AID KIT and the HEALTH DRINK on the
shelf and exit the restaurant.

There is a locked door to the east and at the north part of this corridor
is an open Womens Washroom, but theres nothing you can take inside. So
head back down to 2F, remembering you got a key. Down on 2F, enter the
shop by the TV with snow and use it to pass through to the other corridor.
Find the door thats furthest to the east on your map, which is locked and
named Caf� Turn Mill. Go through the door and youll use the COOKED KEY.
On the shelf beside you, youll find 2 HEALTH DRINKS. Go past the shelf
and youll see something of interest. Examine the pipes by the steam to
get the STEEL PIPE.

The Steel Pipe is a great melee weapon so equip and use it for further
enemy confrontations. Find the double doors in the room and exit the Caf�.
Out the door, you can hear some Numb Bodies. Head north and kill the Numb
Body about halfway there with the Steel Pipe. Theres another Number Body
in this area, so hunt him down and give him some whacks to finish him off.
Theres a locked door at the east section of this area but you dont have
a key for it. Find the pale orange double doors in the southeast section
of this area and go through them.

Youre now in whats left of Helens Bakery. Head to Heathers right and
go through the doorway to find a cart. Get the DETERGENT (this item isnt
here on Easy Riddle Level and it isnt needed) on the cart and exit the
"baked" bakery through the other door. Head south down this corridor to
find a fan. Konami seems to love fans in the Silent Hill series. Examine
the fan switch and turn it off. Then go through the door on your left.

If you try to go down this hallway, youll find that its blocked by some
mysterious small flying creatures and Heather loses very little health
when you touch them and she backs off (on Easy Riddle Level, there will be
nothing here and you can just continue on). You cant go through the
hallway like this so go back to the door and stand in front of the
convenient empty bucket. Go in the menu and combine the BLEACH and the
DETERGENT and use them. Heather will pour them into the bucket and then
the chlorine gas seems to go in Heathers eyes or something and she goes
through the door behind her. To mix the stuff around, turn on the fan and
go back through the door or Heather wont go through the door. Continue
past the bucket and the empty bottles, past the dead insects on the ground,
and enter the room far down the corridor beside the stairs.

On the shelf to the left youll find 3 packs of HANDGUN BULLETS and to the
right on some boxes is some BEEF JERKY. Exit the room and head north, and
then enter the shop with the pale orange door at the northeast part of the
corridor. Inside this shop is a Closer. If you have plenty of ammo, kill
it if you want, but you dont need to. Just run past it and go through the
double doors behind it.

Out here you can hear some Pendulums. Dont waste your time killing them
and try to stay away from them. Head west in this area, and past halfway
you should find a Double Head. Ignore it and enter the shop near it, which
is at the north part of this area, about 3/4 to the west in this area. On
the table to your right youll find a vise that you can use to crack open
something; just what you need. Go in the menu and use the WALNUT. After
cracking it open, youll get a MOONSTONE.

On the wall at the other side of this room is a SAVE POINT. Once done here,
exit the shop and head west, running away from the Double Head. On the way,
youll find another Double Head

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