W A L K T H R O U G H ========================================================================== -------------------------------------------------------------------------- ________ / LEGEND ----------===============----------===============------------ | | | New Area | | ==-=---=-=-=--=-======-=-=-=-===-=---=-=-=-=----= | | | | Puzzle | | ------------------------------------------------- | | ------------------------------------------------- | | | | Boss | | =-===-==-=-----==-=-=-=-==-=-=-==-------==-=-==== | | -==-====----=-==-=====-==-=-==-=-====-==-=====--- | | | | !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! | | Silent Hill 2 Reference | | !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! | | | | ||||||||||||||||||||||||||||||||||||||||||||||||| | | Extra New Game Weapons | | ||||||||||||||||||||||||||||||||||||||||||||||||| | | | | +++++++++++++++++++++++++++++++++++++++++++++++++ | | Optional Stuff | | +++++++++++++++++++++++++++++++++++++++++++++++++ | | | | New Small Area | | -------------- | ----------===============----------===============------------
[Note:] This walkthrough was made while playing on Normal Action Level, so item locations may not be the same in higher or lower action levels as there will be more or less items. But puzzles and bosses are for all Action and Riddle Levels.
If youre low on health or ammo at certain areas, there will be extra ammo or health around. All the items in this walkthrough will all be there on Normal Action Level.
All the items including weapons, ammo and health supplies are in CAPITALS.
01 // l a k e s i d e a m u s e m e n t p a r k ==-=-=--====---------===-=-====--=-=====-===-==---------==-==--=--===-=--= "Where am I?"
[Note:] This section of the game isnt really important and you can just get killed by enemies or fall down a hole and you will succeed. But there is an end to this part if you keep playing. No matter what you do, youll always end up in the same place, which is the next section of the game.
When you start the game for the first time, youll be in the Silent Hill Amusement Park which wasnt explored in Silent Hill 2. Heather has a KNIFE in her hand and shes ready to fight any monsters. Once you can play, press Select to go to your inventory. You may notice that you also have a STEEL PIPE and a loaded HANDGUN and SUBMACHINE GUN. You also have a HEALTH DRINK, a FIRST-AID KIT, and 30 HANDGUN BULLETS. You have two items which are the FLASHLIGHT and the RADIO.
In front of you to the left is a large size door. Equip your Handgun and go through it. Inside this room there are some enemies. A Double Head should approach you and try to attack you. Use the Handgun to kill it. It should take around 5 shots, depending on the Action level you chose.
Follow the pathway to the right and you should encounter a Closer. Use the Handgun to kill it with around 10 shots. When both enemies are dead, find the door with the standing sign by it. This door is unlocked and its a store, but theres nothing you can pick up inside. So continue along until you reach the end of the pathway and go though the small door with the light by it.
In this area there will be two Closers in front of you. Run to the right and equip the Submachine Gun. Wait for the Closers to come close to each other, and then when youre close to them, fire away at both of them with the Submachine Gun by using the left analog stick to aim to the left and right. If done correctly, they should both fall to the ground. Finish them off by kicking them if you need to and go through the next gate.
In this next area there will be a lot of noise. Watch out for the oncoming Double Head and run to the left. There is also a Pendulum to the right but dont worry about it because youre running away from it. Run under the Mountain Coaster sign and keep running. A Pendulum might come from the left so watch out if it does. When you reach the end of the pathway, turn right and go up the stairs. Try to run up the stairs as fast as you can and when you get near the top, beware of the Pendulums as they will probably come up there and attack you.
Once at the top, there is a small control room for this ride. The door is locked, so the only way to go is through the small gate by the control room and onto the tracks of the roller coaster ride. To Heathers left is a hole. You can fall off the tracks and you will die, but this is good if you want to end this quick. There is no difference whether you fall down a hole or get to the end of the Amusement Park. You will always lead to the same place.
Since youve made it this far, why not just do the rest? Youre almost there. Instead of falling down the left hole, take the right route and keep following the tracks. You can actually fall off certain parts of the track if youre on Hard Action Level. Just stick to the inside area of the track and follow it, and you will come to a straight. There will then be a video. The Roller Coaster comes and Heather has nowhere to go and the Roller Coaster runs over her. This is inevitable so dont worry about it.
02 // c e n t r a l s q u a r e s h o p p i n g c e n t e r -=-=-=-----====-=-=-=--===-=-=-=-====-=-=-----===-=-=-----==-=---=-===---- "My Daddy always told me not to talk to strangers."
Heather wakes up to find herself in the Central Square Shopping Center. Thankfully that was just a dream! She exits the diner, which is Happy Burger that was also in Silent Hill 2. She calls her dad and then a strange man wants some of Heathers time. His name is Douglas Cartland and he wants to know about Heathers birth. She avoids him and enters the Womens Washroom. When you can play, theres a SAVE POINT on the mirror to Heathers left.
If you check your inventory, youll notice that you have a HOUSE KEY, a PENDANT, and a KNIFE for a weapon. You cannot go back out the door because Douglas is still there so the only thing you can do is go out the window. But there is a closed stall and you can knock on it, but Heather thinks someones in there. Once outside, youll find some boxes and a fence to the left, so head to the right and run until you reach a door. Youll notice a van further down the alley and Heather says something funny about it if you examine it. When youre done, go through the door.
Once youre back in the mall again, there are many doors with broken locks. From where you came in, go down the hall to the right and youll find some locked double doors on your left. There is only one other open door in this hallway and its at the end. Continue following the hallway after you reach the locked double doors and then go through the double doors at the end of the hallway. Youll find yourslef in the normal area of the mall again but the floor is dirty. Theres no one else in this area and all the stores seem to be closed and have their shutters down, except for one store.
Find the half closed shutter and enter the store to see whats inside. Heather will find a HANDGUN on the floor and then sees a Closer having a snack on a corpse. Its just like her dream, the monster! The Closer will come towards her and she will shoot it 7 times, killing it. When you can play, find the green bench to find HANDGUN BULLETS x2. Heather will be looking around the room, but its only the monster and the corpse that shes looking at.
Theres nothing else you can do in here, so find the other exit behind the counter and exit this shop. Now you are on the other side of the locked double doors. Move to the right towards the elevator area. It doesnt seem to work so check out the message board for the SHOPPING MALL MAP. Now that you have the map of this place, it will be easier to navigate, and furthermore, easier for me to describe where to go.
There rest of the doors on this floor have broken locks except for the door marked "EXIT" which is a stairwell. Enter it and go up to 2F, since youre already on 1F, and go through the door at the top. Equip your lousy Knife and move forward and to the left to find a Numb Body. You can use the Knife to kill it but it may take a while since the Knife is pathetic. Move back to dodge the Numb Bodys attacks if you can. Take the northwest hallway and enter the first room on the right from when the rooms are aligned heading northwest, which is a Store Room.
In the Store Room, youll find a Double Head eating something in the corner. It may stop and approach you. Use the Knife to kill it and dodge its attacks by using the strafe buttons. Dont stay in the same place for too long while battling the Double Head, or you may lose a few pounds. When its finally dead, get the BEEF JERKY on the left boxes. So the Double Head was eating Beef Jerky, eh? Beef Jerky is not a weapon, but it can be used to distract certain monsters, including Double Heads. Exit the room.
Now continue down the hallway and enter the Store Room two doors down from the other Store Room on the same side. Inside you will find 2 HEALTH DRINKS and some HANDGUN BULLETS on the shelf to Heathers left. And as you can see, there is a SAVE POINT further along the shelf. If you head towards the camera, youll find a skid (a wood object) with something under it and some heavy boxes are on top of it. Heather cant reach it with her hands and its too much of a pain for her to move the heavy boxes so you cant get it now. Heather will mark it on her map and then youll have to exit the room to move on.
All of the other rooms over here cant be entered, so head back to where you came from and head down the south hallway and go through the white and blue door. Now run forward and then you should see a lit sign above an entrance that says "Helens Bakery". Go through the door under the sign and enter the bakery. Inside, theres some bread but Heathers not hungry. To your left, youll find something that looks useful. Take the pair of TONGS from the counter. There is a flyer on the counter but its not really important.
Now you have some tongs, so go back to the room with the skid. Exit the room, go back through the door you came from, and head for the room with the circle in it on your map and enter it. Its the last door on the right in the northwest part of this corridor. Go up to the skid and use the TONGS. Heather uses the Tongs and gets the KEY TAKEN WITH TONGS. Funny name, eh? Since the name provides absolutely no information on where to use the key, go in the menu and examine it. It says "My Bestsellers" on the tag - must be a shop in the mall. Exit the room to find three Numb Bodies - deal with them (there are so many so just run past them), then go through the southernmost door in this corridor again.
In this area again, you may encounter one of the two Closers patrolling the area, or both. Just simply run past them and when you get to the other side you may notice a store called "My Bestseller" which is on the tag of the key you just got. Enter the store with the KEY TAKEN WITH TONGS. Now youre in a bookstore. Take the right walkway and youll find some books on the floor. If youre on Easy Riddle Level, there will be two, and any higher Riddle Level there will be five.
If youre on Easy, pick up SHAKESPEARE ANTHOLOGY 1 and 3. If youre on a higher difficulty, pick up SHAKESPEARE ANTHOLOGY 1, 2, 3, 4 and 5.
s h a k e s p e a r e a n t h o l o g y p u z z l e -------------------------------------------------------------------------- -------------------------------------------------------------------------- Examine the shelf where they fell off and Heather wonders if she should just align the books in order. This puzzle is different for every Riddle Level so use whichever one youre on. But first, there may be a clue to the puzzle depending on your Riddle Level. It will be by the door in the northwest corner of the room. Youll need to get to code for the keypad to unlock that door.
EASY:
There will be no memo here. There will be some numbers seen among the three books already on the shelf but the number is not complete because two books are missing. Use SHAKESPEARE ANTHOLOGY 1 and put it in the first slot. Then use the cursor and select the next book, which is SHAKESPEARE ANTHOLOGY 3, from the blue box and put it in the next open slot, which is the third slot. A code will then be revealed.
NORMAL:
"Fair is foul, and foul is fair. Put these books out of order."
From the clue in the memo, you have to arrange the five books on the shelf but not in order. So do as it says; put all the books on the shelf randomly at first, then rearrange them so the four digit code among the five books looks proper. Once youve done so, you have the code. It is random by the way so I cant tell you what it is.
HARD:
"In here is a tragedy--- art thou player or audience? Be as it may, the end doth remain: all go on only toward death.
The first words at thy left hand: a false lunacy, a madly dancing man. Hearing unhearable words, drawn to a beloveds grave---and there, mayhap, true madness at last.
As did this one, playing at death, find true death at the last. Killing a nameless lover, she pierced a heart rent by sorrow.
Doth lie invite truth? Doth verity but wear the mask of falsehood? Ah, thou pitiful, thou miserable ones!
Still amidst lies, though the end cometh not, wherefore yearn for death? Wilt thou attend to thy beloved? Truth and lies, life and death: a game of turning white to black and black to white.
Is not a silence brimming with love more precious than flattery? A peaceful slumber preferred to a throne besmirched with blood.
One vengeful man spilled blood for two; Two youths shed tears for three; Three witches disappeared thusly; And only the four keys remain.
Ah, but verily... In here is a tragedy--- art thou player or audience? There is nothing which cannot become a puppet of fate or an onlooker, peering into the cage."
If you know Shakespeare well, youre in luck! But if you dont, well... Thats probably why youre here. Over by the locked door you will find the above memo, which describes the puzzle. Read it carefully and then examine all the SHAKESPEARE ANTHOLOGY books in your inventory. Youre going to need to use the books and the memo to solve this puzzle. Unless you already know the code.
First of all, the first verse is just an introduction, so dont worry about it. In the second verse, "The first words at thy left hand" indicates that the books will go from left to right. The rest of the verse is a description of Hamlets plot. SHAKESPEARE ANTHOLOGY 4 contains Hamlet, so place it in the first slot on the shelf.
The third verse is quite obvious; it would be Romeo and Juliet. So place SHAKESPEARE ANTHOLOGY 1, which contains Romeo and Juliet, in the second slot on the shelf. The fourth verse is just meant to confuse you and has no relevance to the Shakespeare books.
The fifth verse is referring to Othello, in SHAKESPEARE ANTHOLOGY 5, by the words "black and white". So put that book in the next slot. The sixth verse contains a quote from King Lear, which is in SHAKESPEARE ANTHOLOGY 2. So put that book on the shelf in the next slot and take a look at the rest of the sixth verse. It mentions "a throne besmirched in blood", which describes Macbeth, contained in SHAKESPEARE ANTHOLOGY 3. So put that in the last slot on the shelf.
Now you have five roman numerals in a certain order on the shelf: IV, I, V, II, III (4, 1, 5, 2, 3)
The combination to open the locked door only has four numbers so youve got one too many numbers. But dont worry, theres still more of the memo left to read.
It says "One vengeful man spilled blood for two", which represents Hamlet being doubled. Hamlet is number 4, so you now have 8 instead of the 4. Then it says "Two youths shed tears for three", meaning Romeo and Juliet being multiplied by 3, and Romeo and Juliet is number 1. 1x3 is 3 so that replaces the 1. And then it says "Three witches disappeared thusly", meaning Macbeth is out of the picture, which is number 3; so take that number out and you should be left with the following code: 8352.
---
You dont need to put the books back on the shelf and you can just figure it out by looking at the books you have, using a piece of paper if you have to. And on Easy, you can just look at the rest of the books on the shelf to form the rest of the number. But the downside is youll have them for the rest of the game if you dont put them on the shelf, and theyre pointless. You should always put them on the shelf, even if youve already solved the puzzle.
Reading the code on the books (Easy, Normal) may be difficult because some numbers are usually in the cracks between the books and are hard to read. The number is random each time so dont expect it to be so easy. But if on Hard Riddle Level, you wont have this problem. -------------------------------------------------------------------------- --------------------------------------------------------------------------
Once you have the code, keep moving along the walkway and go behind the counter. Get the HANDGUN BULLETS on the counter and try to open the door. Theres a keypad. Use the code you got from the Shakespeare books. The door will unlock; go through it. There will be a cutscene when you go in this hallway and you meet a woman named Claudia.
Claudia seems strange and leaves you after making Heather go through some pain. After the cutscene, youre alone in the hallway. Every single door in this hallway has a broken lock. So head south and enter the elevator. Once inside, youll find no controls for the elevator, oddly enough. The elevator starts to go down. Some static is heard in the elevator, similar to something in Silent Hill 2...
Something red falls from the top of the elevator. Pick up the RADIO that fell and Heather will explain that the radio was making the noise. When you pick up the radio, the elevator doors will open. Walk out of the elevator and walk into dark, freaky area ahead. The door shuts behind and it seems to be another elevator. After it reaches the bottom and youre out of the elevator, it seems to be different.
03 // n i g h t m a r e m a l l ---==-=====-=---=-====-=----===-=----==--=-=-====-=-=-===-----==-=-=-===-- "Not even a kid could believe in this. But when am I going to wake up?"
You appear to be on 1F in this new area. You can hear some monsters in the area. There are four Double Heads here so watch out. You can put some Beef Jerky on the ground, kill them separately with the Knife, or use the ammo you have for the Handgun. The best thing to do is neither but you can put Beef Jerky down to distract them if you like. If one is bothering you, go ahead and kill it; but try to keep running if theres more than one.
This place is a little dark now so youll need to find a light source. There are no open doors in the east section of this hallway, so make your way to the west side and enter the room right in front of you after coming from the east section of the hallway (the room second from the bottom left of your map). This room appears to be an Infirmary so youve come to the right place for health. Check out the shelves near the doors to find 3 HEALTH DRINKS. On the desk youll find an AMPOULE. On the bed behind the desk is a SAVE POINT. Once youre done here, exit the room.
Now head north in the corridor and head for the door at the top of this corridor on your map. On your way youll find one or two Double Heads chomping on some meat. Run quickly against the other wall and they shouldnt chase you. Go through the door at the end of the hallway. You can go through one of the mall doors in this area but you need to get some items first. There are three Closers in this area. Two to the east and one in the middle of the hallway where you want to go. Head north up the upside down "T" hallway, dodging the Closer. Find the door at the end of the hall and go through the next door on the same side.
In this room, move towards the far corner and youll find 2 packs of HANDGUN BULLETS on the shelf, as well as a FIRST-AID KIT. Head back for the door but do not exit. Youll find a memo on the wall near the door. It pretty much says to turn off the light before you leave. So examine the light switch and turn it off. Youll notice the room isnt fully dark just yet. If you turn to the left youll notice some glow between some boxes. Go over to it and get the FLASHLIGHT.
You dont need to turn off the light, you can just get the Flashlight by examining the boxes - thats how I did it my first time. When youre done, exit the room. Now you have a light source and you can see much easier. Enter the Womens Washroom just beside the Flashlight room. Get the BLEACH on the counter. This item will not be here on Easy Riddle Level and you wont need it.
Now knock on the only fully closed stall by pressing X and walk away. You can here the stall door opening; go back and check it out to find... Blood everywhere. Theres also something else you can do in here.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Silent Hill 2 Reference If you have a Silent Hill 2 save on your memory card with the game beaten at least once, you can experience extra scenes and references to Silent Hill 2. There is one in the area youre in right now:
You can examine the toilet with no blood on it and you will be asked if you want to remove the blockage. If you say "Yes", Heather will bend down, ready to pull it off and then wimp out. She says some funny things afterwards. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
After done in the washroom, exit the room and move east down this hallway and go under the indented shutter that isnt fully closed. In this area, there is a Closer and a Double Head. The Double Head shouldnt attack you if you stay by the shutter. Kill them both if you have the ammo and you feel like it. After you kill them or if you havent, run south down this area and enter the sport store, under the shutter, where you found the Handgun in earlier. But this time its different.
Once inside, look to your left and get the HANGER on the clothes rack near the door. Then head towards the camera and get the BULLETPROOF VEST on the other clothes rack. If you try to open the other door in this room, it has a broken lock and youll hear a noise from somewhere, like a shelf falling. But nothing appears to be different; exit the room. When you come back out, there will be another Closer. Just ignore it and go back under the shutter you first came from. Head west back down this hallway and then south until you reach the bottom of the upside down "T" hallway. Now enter the store at the northwest part of this southwest area through its door (the store furthest to the left on your map at the top section).
Go to the middle of this room for a wicked camera angle of a ladder above you. Go to other side of the table for another view. Heather claims she cant reach it even from the table. She mentions that if only she had something long to snag it. Go in the menu and use the HANGER. Heather will go on the table, make it long and then try a few times and get it on the fourth try, and pull it down. Now go up the ladder to 2F - youll have to move up some of the ladder manually.
Up here, you can find some corpses on stretchers, oddly enough. From your map, head south, past the escalators and examine the TV with the snow. If youve played Silent Hill, youll find this familiar. Past this TV, further south is another TV with a SAVE POINT on it. Head back north and enter the shop by the first TV.
Inside here youll find three Numb Bodies. You should have around 50 Handgun bullets so use some here if you like, but dont get used to it, Rambo. You can just run past them if you like, and get the HEALTH DRINK and the HANDGUN BULLETS on the counter and exit this shop via the other door, unlocking it first. Out here, you can hear a monster; its a Closer. Its south from you; just forget about it now and head south. The door furthest to the east is locked, so keep heading south, past the Closer, and enter the shop at the southwest part of this corridor.
In this shop, move forward and get the WALNUT on the cushion in the smashed display case. If you examine the jewelry in the other smashed display case, Heather says there was a silver ring last time she came in and its gone now. Once youre done, exit the room through the other door. Youre done on 2F for now so head north up the hallway past the TVs and go up to 3F via the east escalators because you cant access 1F from here - the escalators are apart from the ground on 1F.
On 3F, climb up the rest of the escalator and at the top there will be a Closer there. A Double Head should come up from somewhere. Try to ignore them and quickly go through the double doors to the right, after the escalator, and youll be in a restaurant. Find your way to the middle of the room to find a cooked dog on a plate with other food. Its not a Double Head and its no enemy so dont expect it to get up. Examine the cooked dog to find a COOKED KEY in its stomach. Go over to the southeast corner of the room and get the FIRST-AID KIT and the HEALTH DRINK on the shelf and exit the restaurant.
There is a locked door to the east and at the north part of this corridor is an open Womens Washroom, but theres nothing you can take inside. So head back down to 2F, remembering you got a key. Down on 2F, enter the shop by the TV with snow and use it to pass through to the other corridor. Find the door thats furthest to the east on your map, which is locked and named Caf� Turn Mill. Go through the door and youll use the COOKED KEY. On the shelf beside you, youll find 2 HEALTH DRINKS. Go past the shelf and youll see something of interest. Examine the pipes by the steam to get the STEEL PIPE.
The Steel Pipe is a great melee weapon so equip and use it for further enemy confrontations. Find the double doors in the room and exit the Caf�. Out the door, you can hear some Numb Bodies. Head north and kill the Numb Body about halfway there with the Steel Pipe. Theres another Number Body in this area, so hunt him down and give him some whacks to finish him off. Theres a locked door at the east section of this area but you dont have a key for it. Find the pale orange double doors in the southeast section of this area and go through them.
Youre now in whats left of Helens Bakery. Head to Heathers right and go through the doorway to find a cart. Get the DETERGENT (this item isnt here on Easy Riddle Level and it isnt needed) on the cart and exit the "baked" bakery through the other door. Head south down this corridor to find a fan. Konami seems to love fans in the Silent Hill series. Examine the fan switch and turn it off. Then go through the door on your left.
If you try to go down this hallway, youll find that its blocked by some mysterious small flying creatures and Heather loses very little health when you touch them and she backs off (on Easy Riddle Level, there will be nothing here and you can just continue on). You cant go through the hallway like this so go back to the door and stand in front of the convenient empty bucket. Go in the menu and combine the BLEACH and the DETERGENT and use them. Heather will pour them into the bucket and then the chlorine gas seems to go in Heathers eyes or something and she goes through the door behind her. To mix the stuff around, turn on the fan and go back through the door or Heather wont go through the door. Continue past the bucket and the empty bottles, past the dead insects on the ground, and enter the room far down the corridor beside the stairs.
On the shelf to the left youll find 3 packs of HANDGUN BULLETS and to the right on some boxes is some BEEF JERKY. Exit the room and head north, and then enter the shop with the pale orange door at the northeast part of the corridor. Inside this shop is a Closer. If you have plenty of ammo, kill it if you want, but you dont need to. Just run past it and go through the double doors behind it.
Out here you can hear some Pendulums. Dont waste your time killing them and try to stay away from them. Head west in this area, and past halfway you should find a Double Head. Ignore it and enter the shop near it, which is at the north part of this area, about 3/4 to the west in this area. On the table to your right youll find a vise that you can use to crack open something; just what you need. Go in the menu and use the WALNUT. After cracking it open, youll get a MOONSTONE.
On the wall at the other side of this room is a SAVE POINT. Once done here, exit the shop and head west, running away from the Double Head. On the way, youll find another Double Head
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