Walkthrough For SILENT HILL 4

Walkthrough For SILENT HILL 4


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         SILENT HILL 4 "THE ROOM"
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                     silent hill 4   T H E   R O O M
TABLE OF CONTENTS
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MAIN
1.   INTRODUCTION.
2.   UPDATES.
3.   FAQS.
4.   PROLOGUE.
5.   CHARACTERS.
6.   ENEMIES.
7.   WEAPONS AND SUPPLIES.
8.   CONTROLS.
9.   PLAYING THE GAME.
10.  DIFFICULTY SETTINGS.
11.  WALKTHROUGH.
12.  SPEED WALKTHROUGH.
13.  ENDINGS.

                         M      A      I      N
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___ _  ________   _ ___  _ _______  _ ___________  _ _______ __ _ ________

1.                       I N T R O D U C T I O N
___ _  ________   _ ___  _ _______  _ ___________  _ _______ __ _ ________
__________________________________________________________________________
INTRODUCTION......................................................[SH4_01]

Welcome to my Silent Hill 4: The Room FAQ/Walkthrough! Konami and Team
Silent are back with the latest edition of Silent Hill, with almost a
completely different style to the game. Although it is argued and
sometimes seen very negatively, the game has a great artistic and
atmospheric feel to it, however, very different from the previous three
entries. Give the game a chance and divulge yourself into its brilliant
dream-like atmosphere, and maybe youll see what the game truly has to
offer.

Everything you should need to know about Silent Hill 4, and quite a bit
more to be honest, can be found within this FAQ. Although the Walkthrough
section has been editied, the rest of the FAQ has yet to be edited, so
dont be surprised if you find a lot of errors, which will mostly be typos
and sentences where I may have drifted off while typing. If you have any
questions about the game or walkthrough, feel free to email me. I have
FAQ/Walkthroughs for all four Silent Hill games on GameFAQs, so check
those out if you enjoy my work and need some help in those games, or are
just interested in extras and such.

Although this FAQ was originally put online in 2006, quite some time after
the release of the game, it was started in late 2004. I entered a rather
complicated moment in my FAQ-making career then, and started an
overwhelming number of FAQs without actually finishing any of them.
Therefore, I have a lot of time and work spread over at least five large
FAQ/Walkthroughs that have yet to be put on the internet, and that is the
main reason why this FAQ is so late. A few very minor sections have yet to
be completed to make this FAQ finally complete, but expect more updates
in other sections in the future, including a 10 star ranking segment in
the Ranking section.

  -  Conquerer

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___ _  ________   _ ___  _ _______  _ ___________  _ _______ __ _ ________

2.                            U P D A T E S
___ _  ________   _ ___  _ _______  _ ___________  _ _______ __ _ ________
__________________________________________________________________________
UPDATES...........................................................[SH4_02]

Most Recent Updates:

[03/16/06] - 506 KB
Finished the Victim Files section. Also made minor updates in the Memos
section.

[03/11/06] - 489 KB
Major update. Completed the following sections: Endings, Ranking,
Hauntings, Item List, Extras, Portal Locations, Memos, Song Lyrics.
Edited the whole Walkthrough section and made other updates throughout the
whole FAQ. Only three minor sections remain to be completed.

[02/07/06] - 365 KB
First sent FAQ in. Work has been in progress for over a year but only
picked up heavily recently. This is the first version, and the FAQ is not
complete. All the essentials are finished, however, the rest is soon to
come. Since this is an early version, it has not been edited yet, so many
errors including typos can be found within the FAQ. Plently more work to
come.

__________________________________________________________________________
___ _  ________   _ ___  _ _______  _ ___________  _ _______ __ _ ________

3.                               F A Q S
___ _  ________   _ ___  _ _______  _ ___________  _ _______ __ _ ________
__________________________________________________________________________
FAQS..............................................................[SH4_03]

Frequently Asked Questions

Q: Is this game first person?
A: Only the times when youre in your apartment room. The rest is like
   classic Silent Hill.

Q: Ive heard that this game is a disappointment. Is that true?
A: I dont think so at all. It is a great game, however, comparing it to
   the other Silent Hill games, you could probably say its a bit on the
   downside. Characters are vague and dont have much feeling, and the
   atmosphere is quieter, with less scares here and there, and altogether
   not as disturbing as past Silent Hills.

Q: Is this game the sequel to Silent Hill 2?
A: No, it has a new storyline, however, there are some minor links and
   references to Silent Hill 2.

Q: I heard the inventory is limited in this game. How many items can you
   hold at once?
A: You can hold up to ten items at once. There is a chest in Henrys
   apartment for storing items, and has unlimited capacity.

Q: There are only two firearms in this game and theyre both handguns...
   Whats the best weapon in the game?
A: With confidence, Id say the Rusty Axe. It is very powerful and quick
   to use; also, its charge up attack has the longest range in the game
   other than firearms and is very powerful and effective. The Pistol and
   Revolver are okay weapons, but stacking up ammo can be costly to your
   inventory, and its pretty easy to kill with the Axe, anyway.

If you have any questions, contact me through email and I will try to
answer your questions as quickly and thoroughly as I can.

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___ _  ________   _ ___  _ _______  _ ___________  _ _______ __ _ ________

4.                           P R O L O G U E
___ _  ________   _ ___  _ _______  _ ___________  _ _______ __ _ ________
__________________________________________________________________________
PROLOGUE..........................................................[SH4_04]

Two years ago, Henry Townshend moved into Room 302 of South Ashfield
Heights, an apartment building in Ashfield, a neighbouring town of Silent
Hill. Since then, he has lived a normal life, although there are no signs
that he has a job. However, five days ago, Henry began having a recurring
dream each night. He could not leave Room 302. The door is chained up and
the doors a sealed shut; also, no one is able to hear him from outside
even when he screams or makes banging noises.

A message written in red on Henrys front door reads, "Dont go out.
Walter." Henry begins to find Red Diary editions, who turn up to be from a
man by the name of Jospeph Schreiber, a journalist who lived in Room 302
before Henry. On the sixth day, Henry discovers a large hole in his
washroom. Could this be the way out?

Prologue (in-game):

     "It was two years ago
      that Henry Townshend moved into
      Room 302 of South Ashfield Heights,
      an apartment building in the medium-sized city of Ashfield.
      Henry was happy and enjoying
      his new life.

      But five days ago, something
      strange happened.
      He began to have a recurring dream
      each night.
      One other thing...

      He couldnt leave Room 302..."

__________________________________________________________________________
___ _  ________   _ ___  _ _______  _ ___________  _ _______ __ _ ________

5.                         C H A R A C T E R S
___ _  ________   _ ___  _ _______  _ ___________  _ _______ __ _ ________
__________________________________________________________________________
CHARACTERS........................................................[SH4_05]

Henry Townshend
___ _ ____ _ __

Age: 28

Not much is known about our hero, Henry Townshend, and he is evidently a
quiet person. Henry lives in Room 302 of South Ashfield Heights, and he
has short-medium lengthed brown hair and green eyes. Henrys occupation is
unknown and nothing indicates that he even has a job. Henry used to visit
Silent Hill often when he was younger, and also enjoys photography -- he
has some personal photos of Silent Hill in his bedroom, which he comments
on. During conversations with other peole, it is revealed that Henry is
somewhat of a shy person, but he is a serious guy. Henry is very confused
at whats happening to him, and many times, the only thing he can come to
say is, "What...the...hell...?".

Eileen Galvin
_ ___  _ __ _

Age: Mid 20s

Eileen is Henrys nextdoor neighbour, the occupant of Room 303 of South
Ashfield Heights. Eileen has brown hair and green eyes. Although Eileen is
Henrys next door neighbour, she only knows has name and face, and vice
versa. They know each other from passing acquaintances, and thats about
it. Not much appears to be happening in Eileens life and she spends most
of her time at home in her apartment, watching TV and cleaning. Eileen
tends to have bad luck often, and she also doesnt mind going to parties,
so there may be a wild side to her.

Frank Sunderland
___  _ ____  _ _

Age: 60s

Frank is the superintendent and owner of South Ashfield Heights in South
Ashfield. He is an old man with white hair, and has heard of and seen some
strange things in his times, many of them in Room 302 as superintendent of
South Ashfield Heights. Henry remembers one time that Frank told him his
son and daughter-in-law went to Silent Hill and havent been seen since,
bot nothing is certain what happened to them.

Cynthia Velasquez
_ ___ _ _ ___  __

Age: 29

Cynthia is a an attractive woman who can get things done through her
beauty. Her name is Spanish and she seems to have a Spanish accent. Henry
meets Cynthia in the Subway, and she says shes having a dream. She is a
sexy and wild woman who doesnt mind having some fun every once in a
while. Henrys award for helping her escape the Subway is a "special
favour", but the question is, will he be able to get that favour?

Jasper Gein
___   ___ _

Age: Early 30s

Jasper is an impediment man whom Henry meets in the Forest. H-he-he seems
t-to h-have t-trouble speaking c-c-clearly. Jasper is familiar with Silent
Hill and enjoys going there sometimes. He writes in his diary that he
tends to get thirsty when he visits cool places like Silent Hill, and he
has a preference for chocalate. Jasper is evidently obsessed with occult
activity and has interests in Wish House and some large stones in the
Silent Hill woods, which seem to have lured him to Silent Hill.

Andrew DeSalvo
___ _ ____  __

Age: Early 50s

This old man makes an acquaintance in the Water Prison, but is initially
found locked up in a cell, screaming to be released. He states that a
person by the name of Walter is going to kill him. Andrew is an alcoholic
and used to work in the Wish House orphanage, monitoring the kids.

Richard Braintree
__ ___ _    ___ _

Age: Mid 40s

An unfriendly man whom is a resident of South Ashfield Heights, the
occupant of Room 207. Richard is almost always in a bad mood and is widely
known for his bad temper to the other residents of South Ashfield Heights.
In the past, Richard has been involved in a few mishaps, and has been
known to teach a few lessons.

Little Walter
___ _ _  _ __

Age: Unknown

Henry confronts this little boy several times on his journey, and the kid
is a bit mysterious. Although his identity is unclear, he resembles a
little boy who was always hanging around Room 302 of South Ashfield
Heights in the past. The small boy reveals at one time that he doesnt
really have a name, but many people call him Walter.

Man in the Coat
___ _ ____  ___

Age: Unknown

This very strange man is encountered several times throughout Henrys
journey and his identity is unknown. He has long blonde hair and wears a
blue trenchcoat. Not much is known about this mystery man, however, Frank
Sunderland, the superintendent of South Ashfield Heights, noticed that he
had been inside Room 302 and moved a few things around. At one point, the
man reveals that he met Eileen before and he carries a doll that was
apparently obtained from her. Who could this man be, and why has he been
seen in South Ashfield Heights several times?

Joseph Schreiber
___  _ _  ____ _

Age: Unknown

This character is never truly present anywhere in Henrys adventure, but
he was the previous occupant of Room 302 of South Ashfield Heights. Henry
finds several of his diaries through his journey and learns a lot of
information from these diaries. Joseph was a journalist who was known for
his investigation in Wish House and 4S, the Silent Hill Smile Society, but
it is unknowned what happened to him. Apparently, a while back Joseph
locked himself in his room and wouldnt come out. He went missing six
months before Henry moved in. Seems like a familiar situation...

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___ _  ________   _ ___  _ _______  _ ___________  _ _______ __ _ ________

6.                            E N E M I E S
___ _  ________   _ ___  _ _______  _ ___________  _ _______ __ _ ________
__________________________________________________________________________
ENEMIES...........................................................[SH4_06]

Beware of spoilers near the end of this sections -- the Ghost Victims. You
may want to beat the game before reading about them.

Sniffer Dog
__ _   ____

Location(s):
Subway World, Forest World, Building World, Apartment World, Subway World
2nd time, Forest World 2nd time, Building World 2nd time.

Appearance:
A furry, mutated dog with several bites and wounds on its body, and a long
tongue that reaches and drags along the ground. Come in two sexes -- male
and female. Males have more of a consistent yellow the them, while females
have more visible bites and have a pinkish colour. Males have red tongues
and females have purple tongues.

Strategy:
Sniffer Dogs tend to be extremely annoying creatures and its very likely
that frustration will be within you when fighting them, or simply even
moving past them. Most of the time, its best to run past the, however,
they have a lurching attack which makes this difficult. If you run
windingly, enough so that its hard for them to attack you but not too
much so it takes forever to get somewhere, they will have trouble
attacking you, although sometimes they probably will get you. Other than
the lurching attack, which Sniffers will quickly run at you and bite you,
Sniffers have a standing bite attack, which can hold you up for a second
or two. To attack Sniffers, any weapon like the Steel Pipe will work. Find
a Sniffer and smack it. It will shortly jump backwards to avoid a
subsequent attack, so before swing again, move towards it and whack it
again. Repeat to kick it. The Pistol works pretty nicely as well, and you
can take Sniffers out from a decent distance without risking attack. Males
are the most common, but are slightly weaker than the females, and females
also have more damaging attacks.

Suggested Weapon(s):
In the early stages of the game, the Steel Pipe will do just fine. Its
not very powerful but it stuns Sniffers after each strike anyway, so its
all right. However, later in the game when you find better similar melee
weapons, like the Aluminum Bat and Rusty Axe, they work better. Take note
of the range of your weapon, because some may be surprising short and you
make leave yourself open to attack after swing at the air. The Pistol is
the only recommended firearm, since the Revolver is definitely overkill.

Wall Man
_  __ __

Location(s):
Subway World, Water Prison World, Subway World 2nd time, Water Prison 2nd
time, Outside Room 302.

Appearance:
The form of a man half in the wall, half out from the torso. Seems to be
covered with a yellowish skin-type substance and has two claw hands. The
creature is unable to move from the wall but can somewhat pivot from its
torso, and also go back in the wall. Other Wallmen, known as new types,
hang from sliding panels with the same skin-type substance stretched
around the frame.

Strategy:
These wall creatures can be severely annoying sometimes, especially in one
particular area that you vist and have to go through three times. Wall Men
strike you will their claws as you try to move past them, pounding you to
the ground. These attack inflicts a lot of damage and should be taken
heavy note of. Most of the time you can slip past Wall Men, waiting for
them to move back in the wall -- makes you sure you start running past as
they move in the wall, because they can come out rather quickly. The thing
that makes things difficult however, is which pattern each Wall Man
follows, because they can be different and you may be fooled into running
straight into an Wall Mans arms. Thats where fighting them comes it.
The Pistol works quite well, especially since youre a safe distance away,
however the Steel Pipe and similar weapons work great. Hold up your
preferred rod (no pun intended), and continuously strike the thing as you
move up to it. If youre at a particular part, and youll know when you
reach it, just keep smashing the Wall Man as you automatically move up
past it. Once a Wall Man is killed, it will hang lifeless and soon go back
into the wall.

Suggested Weapon(s):
Weapons that work best on Wall Men are the Steel Pipe and Rusty Axe, since
both have decent range. The Rusty Axe also has the extreme range charge up
attack, and that works really well. In terms of firearms, the Pistol is
safe to use from far away, and the Revolver works wonderfully, killing
Wall Men in one shot.

Hummer
___ __

Location(s):
Forest World, Water Prison World, Building World, Apartment World,
Hospital World, Forest World 2nd time, Water Prison World 2nd time,
Building World 2nd time.

Appearance:
A bat-like creature, small in size and black in colour. Has wings and
can fly freely. Has some fur on its general neck area and has a long beak.
Quite a misleading name if youre thinking of size.

Strategy:
Naturally, simply running may first come to your mind here, but a lot more
often then not, youll be stricken by a Hummer, often more than once, by
running away. The Hummers attack is simply flying into you, quickly
pecking you as it passes by. It doesnt inflict much damage at all, but it
can become annoying very fast. Hummers are extremely weak creatures and
one hit with an weapon will kill them, so thats great. Even so, however,
the preferral weapon is always the Steel Pipe -- one swing with any weapon
knocks them down, so power isnt a factor whatsoever, and it has longer
range than the other rod weapons. Using non-rod weapons tends to be
difficult because youre often striking at a specific area instead of
swinging in a non-specific, short radius. There is Bug Spray in the game
which instantly kills Hummers on contact, but its quite pointless weapon
to ahve in your invenory when pretty much any otehr item will do. Both the
Pistol and especially the Revolver are overkill, but one shot is enough to
send a Hummer to the ground. Always be sure to stomp on each Hummer
because theyre not dead after falling to the ground, unless at a
ridiculous height, and they will get back up and hunt you down.

Suggested Weapon(s):
The Steel Pipe works the best. Swings are quick and its has long enough
range to sufficiently use against Hummers. Similar weapons like gold clubs
and the Aluminum Bat work well also, but the Steel Pipe works best. If you
want to have a little fun with the pipe, try a 360 degree swing to send a
Hummer out of the park.

Twin Victim
__ _ ____ _

Location(s):
Water Prison World, Forest World 2nd time, Water Prison World 2nd time,
Outside Room 302.

Appearance:
A large creature with two very large hands as its feet, wearing a black
overcoat/cape, complete with a face of two baby faces stuck together. The
creature is actually Victim 07 and 08 molded into one, which are Billy and
Miriam Locane, noted as murdered in Silent Hill 2. Instead of taking the
form of individual Ghosts, they take the form of one monster, since they
were killed together and are brother and sister. The creature tends to
point at its own victim before attacking it.

Strategy:
Twin Victims are large, awful-looking creatures, but looks can be
deceiving. Upon finding a Twin Victim, it wil shortly run up to you and
try to smack you in a smacking spin attack. If chasing you, they may dive
at you, which is quite frightening. Both these attack inflict a decent
amount of damage, but not too much. These creatures are somwhat sluggish
in a way, so you may just want to run past them. To fight them, however,
weapons like the Steel Pipe, Aluminum Bat, and Rusty Axe work great. Be
sure to strike quickly and continuously, or youll probably receive a
beating. With firearms, the Pistol works find and the Revolver takes one
shot to knock a Twin Victim down -- dont waste a Revolver bullet unless
youre close enough to deliver a finishing stomp, however, because it will
get right back up within a second or two if not.

Suggested Weapon(s):
The Rusty Axe works great on Twin Victims, as does it with all enemies.
Its charge up attack works great without risking attack from farther away.
Similar weapons like the Steel Pipe work nicely, but arent as powerful.
Both the Pistol and Revolver work great, but be sure to stomp the
creatures after knocking them down.

Toadstool
___ ___ _

Location(s):
Water Prison World, Hospital World, Water Prison World 2nd time.

Appearance:
Basically demon fungi, a stem which grows out of the ground in certain
areas. Come grouped, and never is a single fungus plant alone. Each plant
has a long, brown stem with a large head at the top, and are generally
Henrys height.

Strategy:
There is no actual strategy for these fungi, since theyre not exactly
enemies, although considered as so. They flail about from their stems and
are never really aware of your presence. If you run into one, you will
take damage and it will decompose. Toadstoals always come in groups, very
often blocking hallways, so youll have to clear the wall to get through.
You can just walk into them to get rid of them, but youll take
unnecessary and excessive damage doing so. Instead, take out the Steel
Pipe or something similar and whack away. Using firearms is completely
ridiculous, but if you must, I cant stop you.

Suggested Weapon(s):
The Steel Pipe is the only preferred weapon here, since it has long range
and is easy to use. Other melee weapons work fine, but are generally
slower and unnecessary, since power is not a concern. It really doesnt
matter what you use, really, because one strike is always enough. Just
deal with whatever is in your inventory if you can.

Whitestool
_ ___ __ _

Location(s):
Building World, Building World 2nd time.

Appearance:
Similarly to Toadstoals, demon fungi that grow from the ground, however,
taller, skinnier, and a different colour. Come in a greenish-white colour
and are bunched together in larger groups, since each one takes up less
space. Instead of having a large head, it has a thin and consistent shape
up to its snake-like head.

Strategy:
Since these creatures are basically the exact same as Toadstoals, theyre
not quite true enemies and have no offensive attacks. If you run into
them, however, youll take damage. Since Whitestools will block paths in
certain areas, youll need to take them out of the picture to continue on.
For that, use the Steel Pipe are a similar weapon to clear the way.

Suggested Weapon(s):
The most simple weapon to use is the Steel Pipe, since its quick, has
long range, and power isnt a factor. Similar weapons work just as fine,
although they may be slightly slower.

Tremer
__ _ _

Location(s):
Water Prison, Water Prison World 2nd time, Building World 2nd time.

Appearance:
A small, slimy, juicy, slug-like creature, although large for a slug. Come
in colours blue and red -- respectively known as Blue Tremer and Red
Tremer. Though the same size, the two look different -- the Blue Tremer
is somewhat disected into two sides at is center, one side being larger,
and the Red Tremer is more consistent, although narrowing at one side.
Leave dark trails of slime as they move along walls.

Strategy:
These little buggers arent quite enemies, although they are classfied as
enemies. They have no offensive attacks although they can fall on you. You
will take damage if you walk into one, but it will also die on contact.
To kill them, simply stomp them and they will explode, exposing their
juices. Its quite fun to see them splatter, so I recommend you have some
fun killing a lot of them. Tremers arent only found on the ground, and
they can be found on walls and roofs. On walls, you can strike them with
the Steel Pipe or something similar, and they will exploded with a direct
hit -- theyll still fall to the ground if you dont hit them directly,
though. In area where Tremers are on the roof, they may fall conveniently
in front of you (note the sarcasm), possibly causing you to take damage
running into them. Since theyre never a threat, its never truly
necessary to kill them, but its always fun.

Suggested Weapon(s):
When theyre on the ground, use your most powerful weapon -- your foot.
On the walls, knock them down or splatter them right there with the
Steel Pipe or something similar. That is if you really feel like killing
them, which you should. Its tempting, isnt it?

Gum Head
__ _   _

Location(s):
Building World, Subway World 2nd time, Forest World 2nd time, Building
World 2nd time.

Appearance:
An ape-like creature, very similar to the Romper in the first Silent Hill,
although not quite as active and jumpy. Takes the form of an apeman, with
a human-type head and a tail, and sometimes carry weapons. Come in two
forms, known as old type and new type. Old types take the general colour
of gray and seem to have another head bulging horizontally out of their
neck and chest area -- a large adams apple, one might say. New types are
gray as well, with patches of red from scrapes and wounds, but have more
of a flat chest

Strategy:
Although they move slow, Gum Heads will stalk you, so its wise to kill
them most of the time. You can get away with running a lot of the time,
but they usually come in groups, so they may team up on you if you dont
kill them individually as them come. Gum Heads attack with kicks, bites,
and a smack with their weapon, and each of these attack inflicts a lot of
damage, so try your best to avoid them. Since Gum Heads are initially met
in the Building World, the Aluminum Bat, which is also found there, is
probably the most suitable weapon for them. Although its range may be a
bit short, its quite powerful, and the 360 degree swing works great. The
Pistol works fine if you have the ammo, and Revolver works very well, if
you stomp them quickly enough after a shot. Be sure to watch out for any
Gum Heads carrying golf clubs or other weapons, and also note that they
may steal your weapons and use them themselves. Once you kill them, you
can get their weapon or your weapon back. Between the two types of Gum
Heads, new types are stronger and smarter.

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